# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: 'Default Phoenotopia: Awakening Template'

game: 'Phoenotopia: Awakening'
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    'Phoenotopia: Awakening': 0.4.0 # Version of the world required for this yaml to work as expected.

'Phoenotopia: Awakening':
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ######################
  # Progress Locations #
  ######################
  enable_main_quest_locations:
    # Include locations usually containing items to complete the main quest. When disabled, core items will stay in the item pool and filler items are placed at these locations
    'false': 0
    'true': 50

  enable_heart_ruby_locations:
    # Include Heart ruby locations.
    'false': 0
    'true': 50

  enable_energy_gem_locations:
    # Include Energy gem locations.
    'false': 0
    'true': 50

  enable_ancient_vault:
    # Include upgrades from Ancient Vault.
    # Warning: The logical requirement to clear this is bare minimum. Even while having every item in the game I consider these checks extremely difficult. God gamers only.
    'false': 50
    'true': 0

  enable_moonstone_locations:
    # Include Moonstone locations.
    'false': 0
    'true': 50

  enable_lunar_artifacts_locations:
    # Include Lunar Artifact locations
    'false': 0
    'true': 50

  enable_fishing_spots:
    # Include items gotten from catching fish
    'false': 0
    'true': 50

  enable_npc_gifts:
    # Include free gifts from NPCs
    'false': 50
    'true': 0

  enable_planto_rewards:
    # Include rewards from Mr. Planto after giving them food units
    'false': 50
    'true': 0

  enable_breakables:
    # Include utility items found in breakable objects like pots and boxes
    'false': 50
    'true': 0

  enable_sidequests:
    # Include checks related to sidequests
    'false': 50
    'true': 0

  enable_freestanding:
    # Include utility items found in freestanding locations
    'false': 50
    'true': 0

  enable_minigames:
    # Include items won through minigames
    'false': 50
    'true': 0

  enable_perros:
    # Include findable Perros
    'false': 50
    'true': 0

  enable_misc:
    # Include miscellaneous locations (Strange Urn & Atai berry selling reward)
    'false': 50
    'true': 0

  shop_sanity:
    # Includes items that can be bought it shops
    'false': 50
    'true': 0

  enable_small_animal_drops:
    # Includes drops from animals like lizards, mice and scorpions
    'false': 50
    'true': 0

  enable_rin_locations:
    # Includes rin pickups from chests and other breakables that give at least 5 rin
    'no': 0
    chests_only: 50
    everything: 0

  enable_trap_chests:
    # Includes chests that usually contain only 1 Rin
    'false': 50
    'true': 0

  enable_geo_challenge_rewards:
    # Includes the rewards you get from completing GEO challenges
    'false': 50
    'true': 0

  enable_ouroboros_shrines:
    # Includes the rewards at the end of Ouroboros Shrines
    'false': 50
    'true': 0

  ########################
  # Dungeon Item Shuffle #
  ########################
  anuri_pearlstone_shuffle:
    # Determines where Anuri Pearlstones can be placed.
    # - **Vanilla**: Places Anuri Pearlstones at their vanilla location
    # - **Own Dungeon**: Places Anuri Pearlstones shuffled within their dungeon
    # - **Anywhere**: Anuri Pearlstones can be found across the multiworld
    vanilla: 0
    own_dungeon: 50
    anywhere: 0

  ouro_guard_key_shuffle:
    # Determines where Ouro Guard Keys can be placed.
    # - **Vanilla**: Places Ouro Guard Keys at their vanilla location
    # - **Own Dungeon**: Places Ouro Guard Keys shuffled within their dungeon
    # - **Anywhere**: Ouro Guard Keys can be found across the multiworld
    vanilla: 0
    own_dungeon: 50
    anywhere: 0

  #########################
  # Item Randomizer Modes #
  #########################
  keep_excluded_status_upgrades_in_item_pool:
    # When enabled, Heart rubies, Energy gems and Moonstones will stay in the item pool if not included. Filler items are placed at the disabled locations.
    # When disabled, these items can be acquired at their vanilla locations.
    # Warning: disabling this setting is incompatible with certain other settings as these items are required in the pool
    'false': 0
    'true': 50

  start_with_wooden_bat:
    # Start out with wooden bat
    'false': 0
    'true': 50

  bundle_anuri_pearlstones:
    # Bundles Anuri Pearlstones into an Anuri Pearlstone necklace with infinite uses
    'false': 50
    'true': 0

  bundle_ouro_guard_keys:
    # Bundles Ouro Guard Keys into an Ouro Guard Keyring with infinite uses
    'false': 50
    'true': 0

  open_panselo_gates:
    # Opens the Panselo gates by default. The gates require a weapon to be opened. Enabling this setting will increase the amount of starting locations
    'false': 50
    'true': 0

  upgradable_bats:
    # Instead of finding bats of random tiers, upgrade up one tier every time you find a bat
    'false': 50
    'true': 0

  upgradable_tools:
    # Upgradable tools are found in order. e.g. civilian crossbow is always found before double crossbow
    'false': 50
    'true': 0

  upgradable_spear:
    # Instead of Sonic Spear and Spear Bomb being two separate items, you will always find Sonic Spear first and then upgrade with the Spear Bomb
    'false': 50
    'true': 0

  upgradable_prelude:
    # Instead of Prelude of Panselo and the Spell of Rejuvenation being two separate items, you will always find Prelude of Panselo first and then upgrade it with the Spell of Rejuvenation first
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
